Heur.AdvML.B is a heuristic detection designed to generically detect malicious files using advanced machine learning technology. A file detected by this detection name is deemed by Symantec to pose a risk to users and is therefore blocked from accessing the computer.
What is a bloodhound computer virus?
Bloodhound.MalPE is a generic detection used by Norton Antivirus, Norton Internet Security and other antivirus products for a file that appears to have trojan-like features or behavior. Bloodhound.MalPE contains malicious or potentially unwanted software which downloads and installs on the affected system.
What are the heuristics?
In psychology, heuristics are simple, efficient rules which people often use to form judgments and make decisions. They are mental shortcuts that usually involve focusing on one aspect of a complex problem and ignoring others.
Trojan viruses are malicious programs that appear benign at first. Often they require users to install them in order to run a certain task, but simultaneously allow hackers remote access into a computer. The Win32 Heur Virus is one such trojan that damages the stability of your machine.
Gen:Trojan.Heur.FU is a Trojan that downloads a malevolent code from an external server. Gen:Trojan.Heur.FU may be distributed via malicious email attachments, and usually conceals or is made of PDF on its name.
Trojan.Win32.Generic!BT is a heuristic detection designed to generically detect a Trojan Horse. A typical behavior for Trojans like Trojan.Win32.Generic!BT is one or all of the following: Download and install other malware.
Incubation is defined as a process of unconscious recombination of thought elements that were stimulated through conscious work at one point in time, resulting in novel ideas at some later point in time. Many guides to effective thinking and problem solving advise the reader to set problems aside for a time.
An insight problem is a problem that requires the examinee to shift his or her perceptive and view the problem in a novel way in order to achieve the solution. There are several types of insight problems. The three predominant types are verbal, mathematical, and spatial (Dow & Mayer 2003).
Examples of Insight. Insight is sometimes called an epiphany, an "aha" moment or a "eureka' feeling when a solution to a problem presents itself suddenly. Buddhists use meditation to help solve problems using insight knowledge or "vipassana nana."
Insight, in learning theory, immediate and clear learning or understanding that takes place without overt trial-and-error testing. Insight occurs in human learning when people recognize relationships (or make novel associations between objects or actions) that can help them solve new problems.
Insight learning is a type of learning or problem solving that happens all-of-a-sudden through understanding the relationships of various parts of a problem rather than through trial and error. 3. Wolfgang Kohler and his contribution to Insightful Learning.
Definition. Observational learning, also called social learning theory, occurs when an observer's behavior changes after viewing the behavior of a model. An observer's behavior can be affected by the positive or negative consequences–called vicarious reinforcement or vicarious punishment– of a model's behavior.
Bandura's social cognitive learning theory states that there are four stages involved in observational learning:
- Attention: Observers cannot learn unless they pay attention to what's happening around them.
- Retention/Memory: Observers must not only recognize the observed behavior but also remember it at some later time.
Examples of observational learning include: An infant learns to make and understand facial expressions. A child learns to chew. After witnessing an older sibling being punished for taking a cookie without asking, the younger child does not take cookies without permission.
Observational learning is the process of learning to respond in a particular way by watching others, who are called models. Observational learning is also called “vicarious conditioning” because it involves learning by watching others acquire responses through classical or operant conditioning.
Operant conditioning is a type of learning where behavior is controlled by consequences. Key concepts in operant conditioning are positive reinforcement, negative reinforcement, positive punishment and negative punishment.
For positive punishment, try to think of it as adding a negative consequence after an undesired behavior is emitted to decrease future responses. As for negative punishment, try to think of it as taking away a certain desired item after the undesired behavior happens in order to decrease future responses.
The following are some examples of positive reinforcement: A mother gives her son praise (reinforcing stimulus) for doing homework (behavior). The little boy receives $5.00 (reinforcing stimulus) for every A he earns on his report card (behavior).
In operant conditioning, positive reinforcement involves the addition of a reinforcing stimulus following a behavior that makes it more likely that the behavior will occur again in the future. When a favorable outcome, event, or reward occurs after an action, that particular response or behavior will be strengthened.
Negative reinforcement occurs when something already present is removed (taken away) as a result of a behaviour and the behaviour that led to this removal will increase in the future because it created a favourable outcome.
Negative reinforcement is a term described by B. F. Skinner in his theory of operant conditioning. In negative reinforcement, a response or behavior is strengthened by stopping, removing, or avoiding a negative outcome or aversive stimulus.
“Negative reinforcement is when a certain stimulus/item is removed after a particular behavior is exhibited. The likelihood of the particular behavior occurring again in the future is increased because of removing/avoiding the negative stimuli. Negative reinforcement should not be thought of as a punishment procedure.
Time Out is a punishment technique, and punishment can be positive or negative. Time Out is a negative punishment because you are removing (not adding) something. Many people don't know when they say the phrase "Time Out" they are using an abbreviation. The full name is Time Out from Reinforcing Activities.