If you build farms in triangles so that each farm has 2 other farms touching it, the output of each will be improved by +1 with Feudalism and +2 with Replaceable parts. Internal trade routes and some external trade routes (depending on the districts those other cities have built) will bring in additional food.
Similarly, how does food work in Civ 6?
Food, there is no growth. Food per turn. If the city produces more food than its citizens currently consume, it has a food surplus, and its population will eventually increase by 1. If the city has a food deficit, its population will eventually decrease by 1.
Also, how do you increase trade routes in Civ 6?
Trade Route at a time. Each city with a Commercial Hub or a Harbor (or, in Rise and Fall, a Market or a Lighthouse) increases a civilization's Trading Capacity by one. These bonuses are not cumulative: a city with both a Commercial Hub/Market and a Harbor/Lighthouse adds only one Trading Capacity, not two.
How do I build a farm in Civ 6?
How do I build farms in civ 6 on switch? There should be a circle with a farm icon above the builder when you select him on the relevant tile. You can either touch the screen or scroll across using the direction buttons on the left joy con and it will cycle across the bottom choices and then move to the top.
What does a trading post do in Civ 6?
Trading Posts can allow a particularly productive core city to supply a developing border city directly, and can also enable wealthy core cities to trade directly with foreign cities. Capital, have long ranges and a wide choice of destination cities.